Computer Engineering graduate from Chalmers University of Technology with a specialization in AI and Machine Learning. Experienced in software development, mobile applications, web technologies, databases, embedded systems, and reinforcement learning. Passionate about building intelligent systems and solving complex engineering problems.
Bachelor of Science in Computer Engineering
Chalmers University of Technology
2023 – 2026
🇸🇪 Swedish
🇬🇧 English
🇸🇦 Arabic
Projects I've built during my studies and professional experience.
A personal Unity project created to preserve my 15-year-old Toyota Aygo in a video game after it reached 300,000 km. I modeled the car and built a playable game around it.
World Cup 2026 live tracker featuring real-time API integration, favorite teams, timezone conversion, and match statistics.
Developed a Sokoban environment and trained reinforcement learning agents to solve puzzle challenges while comparing agent performance.
Unity game developed for children at Reningsborg youth centers. Built using Scrum, sprint planning and agile development practices.
Complete multi-user chat system using JavaFX, PostgreSQL and TCP networking.
Developed the client application, deployment pipeline and website for a JavaFX educational game.
My 2023 gymnasiearbete combining chemistry, physics, programming, and electronics to investigate rocket propulsion. I measured thrust using an Arduino-connected scale and analyzed the data to study the rocket’s acceleration and velocity.
This project will always have a special place in my heart. Back in 2017, long before generative AI tools existed, I built my very first application using Unity and C#. The app calculated and validated Swedish personal identity numbers (personnummer) by generating and verifying the control digit.
Developed reinforcement learning agents and custom Sokoban environments.
Developed mobile and web solutions for youth engagement projects.
Supported students in C programming, assembly and low-level systems.